eCricket players and teams
eCricket has 700+ licensed players, used across squad building rather than as a card collection. The marketing leads with Shreyas Iyer, Jasprit Bumrah, Sanju Samson, Sai Sudharsan and Arshdeep Singh; ratings and team lists are not published yet.
eCricket ships with 700+ licensed players. That number is the studio's own headline claim, paired on the official site with "PICK. BUILD. WIN." — so the roster is meant to be used, not just recognised. What has not been published is the part a squad builder wants first: ratings, team lists and chemistry rules.

What "700+ licensed players" does and does not tell you
| It does tell you | It does not tell you |
|---|---|
| The roster is licensed, i.e. real players under real names | Individual ratings or overalls |
| The scale — over seven hundred players | Which teams or leagues are represented |
| That players are a core system ("PICK. BUILD. WIN.") | How squad building, chemistry or upgrades work |
Treat the number as a content commitment rather than a gameplay spec. Seven hundred licensed players means the launch build has to represent domestic and international depth, which is expensive and slow — and it is the strongest argument that eCricket is a live-service title rather than a one-off release.
The names the game leads with
The official media features cutouts of Shreyas Iyer, Jasprit Bumrah, Sanju Samson, Sai Sudharsan and Arshdeep Singh. Those five are the faces in the marketing, not a published roster: they are who the studio chose to put on the site, which is a decent signal of the Indian core of the game.
Separately — and this is the part most coverage conflates — seven Indian internationals are investors in LightFury Games: MS Dhoni, Jasprit Bumrah, Hardik Pandya, Shreyas Iyer, Ravindra Jadeja, Tilak Varma and Sai Sudharsan. Investment is not a roster slot. Some of those names appear in the game's media, some do not; what they all share is equity in the studio, announced with the $11 million pre-Series A round in April 2026.

Why the roster matters more than usual here
In a broadcast-framed game, the licensed roster does the work that a commentary team does in real coverage: it tells you which match you are watching. Combine that with "AI commentary" and "700+ licensed players" and the design intent is clear — the commentary can call a real player by name because the player is licensed.
For a competitor wiki, the temptation is to publish a tier list before the game exists. This site will not: a rating is a claim about a build, and there is no build to test. What can be written now is structural — how the roster is described by the studio, and which names it leads with.
What to check first when the beta opens
- How players are acquired — packs, drafts, or a straight unlock ladder.
- Whether ratings are visible or expressed as roles and form.
- Whether the licensed roster includes women's internationals — the studio has not published a breakdown, and the number (700+) is large enough that it should.
- Whether "skill-based" holds in squad play — the two claims pull in opposite directions, and the beta is where that gets settled.
Next: gameplay systems, the studio and its backers, or competitive multiplayer.
All guides8
BetaeCricket closed beta: dates, batches and access
RoadmapeCricket release date and roadmap
RewardsWhat carries over from the beta
GameplayeCricket gameplay: what the eight features mean
CompetitiveCompetitive multiplayer and the esports angle
PlatformseCricket platforms and availability
StudioLightFury Games and the money behind eCricket
FAQ